Thus, animal husbandry increases the availability of various food products such as milk, eggs and meat, which are obtained from domestic animals. Animal husbandry helps us in developing high yielding breeds of various domestic animals through cross breeding. Easy way to controll that, is to remember that every new level needs 100 more exp to gain, so 1 -> 2 is 300 exp, while 2 -> 3 is 300+400, and 3 -> 4 will be 300+400+500, so do the math. Thus, animal husbandry helps in proper management of the domestic animals. If you don't, you are ridijg a wave, once you are weak, once you are the god. If you wish to stall levels it's the most overpowered quirk there. But after an hour into the game you can usually one hit everything in sight, so it works only against those high health bosses.ĭisparnumerophobia is. ![]() It seems cool for a low CI char that will deal with enemies up close that were softened by the team. Thick Skinned is again great for a Turtle team. Twitchy is great for any point blank fighter, be it Handguns, SMGs or any melee weapon. Flank them, run in close so the point blank will reduce the Chance to Hit penalty of the quirk, enjoy proc with each bullet and pray for no loose fire as it removes the stacks. Psychopath is good with SMGs and high Speed character. In the meantime, though, agriculture and animal husbandry had become the very epitome. It's not bad, but the 5% dodge means you want him to fight, which a high Charisma character can't do properly, unless you go for the Attacks of Opportunity stuff. The obvious drawback of this approach is that it tends to create a. Way of the Squeezins is great for your Leadership/Charisma character, as it allows you o focus on CI during character creation and actually let's the big mouth do be viable in combat. On the other hand, it's terrible for any melee combatant. Help a man find his dog / Help a dog find her owner is a side-quest in Wasteland 2. The quirks are not bad, they add just another layer of rp to the game, with a hilariously crazy humor.įrom the quirks, I would say that Brittle Bones is insanely powerful on a Turtle team. Stilll broken if you game the system like suggested.Īnd Brittle bones which I avoided again because too powerful. and so you'd need to build him to be 3 minimum in all stats because even though the game doesn't drop your stats below 1, i'd still kill him off. Of course I play that if your stats drop below 1 you die. Significant Drawback if you don't but +2 Stats (not just +? thats massive) thats going to be like 2 AP right there 1 from Coord and like 1 from STR/INT/SPD. he loses nothing and gets 5% evasion.ĭoes that make sense? Not particularly but its no penalty.ĭelayed gratification has no penalty (him not liking it isn't valid)ĭisparnumerophobia is OP as hell if you game the system like crazy like suggested. You should take the trait with the drawback thats easiest to avoid.įor instance your ranger with the highest leadership could take raised in the circus. ![]() Yeah Not sure why the chef from the muppets decided to make a 30 minute video explaining things. Ok i think ill stick with using none of the querks Escrito originalmente por 1stReaper:oh god, his voice did my head in lol
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